Gameplay
The game's heads-up display
(HUD) is composed of two compact rectangles. The lower left-hand corner
features a mini-map and compass for navigation, and a simplified
objective notice above it; the lower right includes a compact ammo
counter and health meter. The top right displays kill notifications of
all players in-game. On the Windows version of the game, the top left
features a chat window when in multiplayer. The mini-map, as well as the
main game screen, shows symbols marking three kinds of entities: blue
for allies, green for squadmates, and orange for enemies, this applies
to all interactivity on the battlefield. Battlefield 4 options also
allow colour-blind players to change the on-screen colour indicators to:
tritanomaly, deuteranomaly and protanomaly.
Players can use dual-scoped weapons, including weapons with different
firing modes (e.g. semi-automatic, automatic fire). They can "spot"
targets (marking their positions to the player's team) in the single
player campaign (a first in the Battlefield franchise) as well as in
multiplayer. The game's bullet-dropping-system has been significantly
enhanced, allowing players to aim precisely with the environment. In
addition, players have more combat capabilities, such as countering
melee attacks from the front while standing or crouching, shooting with
their sidearm while swimming, and diving underwater to avoid enemy
detection.
~~zGuiiBoss
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